Different Twist, But Not a Successful One
I was a big fan of Stand OFood and hoped Success Story would be just as much fun. To me, its not. The gameplay is similar to some other apps that have surfaced lately, and while I commend the attempt to bring a new twist to time-management games, I dont think this particular style works very well.
The basic idea in Success Story is that you fill orders for customers. Each customer orders a sandwich of some sort for starters, and for some unknown reason, you have to make 3 of those sandwiches every time. Your ingredients come from a sort of tray-like system of items that expire after they sit for a period of time in their place (there is a timer under each spot, but it is very difficult to follow). Once you have made the three sandwiches, the customer orders a set of desserts/drinks/appetizers--usually 4 of them. Once you complete their order, your tip is left somewhere on the tray in an ingredient spot and you have to grab it before the timer runs out.
You do get to purchase upgrades; however, you do not get to choose them--they are chosen for you. Im not a fan of that, as I like to choose my upgrades in the order I would like them and can afford them.
What is perhaps most frustrating is that once you advance and the burger orders get more complex, it is very difficult to be able to tell the order of the ingredients (e.g., burger patty, bacon, lettuce, tomato), and you DO have to make them in the same order they are shown. Even with the secondary orders (drinks, desserts, etc.) it is difficult to see what they are. Lets say the customer wants fries, chocolate ice cream, strawberry ice cream and an orange soda... Not all of those are available on your tray at once, maybe just one or two of them are available right away, and as you fill those the others appear. There is so much going on with the graphics that its very hard to see the customers secondary order, compare it to your tray and figure out which items are available to fill at that time.
There is simply too much going on in this game at one time to make it enjoyable. It is more frustrating to play than anything else. Again, I like that developers are trying to give time-management games a different twist, but I personally dont think this is a good direction to go in.
RachMarie22 about
Success Story (Full)