Success Story (Full) App Reviews

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Super

Je suis vite devenu accro. Très bon jeu !

Top

Sehr gut

Not too bad...

It is very easy and simple, a bit like Stand O Food but is boring after played a few levels, always the same thing to do.

Wasted my money

This game is BORING! It doesnt get more challenging and stays the same throughout the whole thing . Dont waste your time.

Not as Good as Stand O Food

Wasnt half bad until I got to the extremely annoying, half unresponsive "clockwise shuffle" puzzle. If you opt to "skip" the "extra puzzle" you fail the level. Wont play it again.

:)

Got full version free! Yay! Thanks! Hopefully theres a replay value once I get to the end or its updated with more content.

Cool game

Fun and relaxing!

crashes at level 2

i just got the game and it crashes constantly please fix.

:) good one

Good graphics . Challenging. Addictive yes . Worth having on your phone !

Cool

Very cool

Surprisingly good

At first I thought its too simple, but I liked the graphics and bought it, and its actually quite good. Make sure the sound is on because sound effects really add a lot to the game play. Its quite easy at first and then gets more and more challenging. There are several locations, each with new recipes. Mini-games are ok.

decent game

I want to be able to replay a level and choose my own upgrades. needs more levels please

Different Twist, But Not a Successful One

I was a big fan of Stand OFood and hoped Success Story would be just as much fun. To me, its not. The gameplay is similar to some other apps that have surfaced lately, and while I commend the attempt to bring a new twist to time-management games, I dont think this particular style works very well. The basic idea in Success Story is that you fill orders for customers. Each customer orders a sandwich of some sort for starters, and for some unknown reason, you have to make 3 of those sandwiches every time. Your ingredients come from a sort of tray-like system of items that expire after they sit for a period of time in their place (there is a timer under each spot, but it is very difficult to follow). Once you have made the three sandwiches, the customer orders a set of desserts/drinks/appetizers--usually 4 of them. Once you complete their order, your tip is left somewhere on the tray in an ingredient spot and you have to grab it before the timer runs out. You do get to purchase upgrades; however, you do not get to choose them--they are chosen for you. Im not a fan of that, as I like to choose my upgrades in the order I would like them and can afford them. What is perhaps most frustrating is that once you advance and the burger orders get more complex, it is very difficult to be able to tell the order of the ingredients (e.g., burger patty, bacon, lettuce, tomato), and you DO have to make them in the same order they are shown. Even with the secondary orders (drinks, desserts, etc.) it is difficult to see what they are. Lets say the customer wants fries, chocolate ice cream, strawberry ice cream and an orange soda... Not all of those are available on your tray at once, maybe just one or two of them are available right away, and as you fill those the others appear. There is so much going on with the graphics that its very hard to see the customers secondary order, compare it to your tray and figure out which items are available to fill at that time. There is simply too much going on in this game at one time to make it enjoyable. It is more frustrating to play than anything else. Again, I like that developers are trying to give time-management games a different twist, but I personally dont think this is a good direction to go in.

Faaaaaaaast Food

In the high-glam world of fast-food restaurants, the hamburgers is and always will be king. But, it ain’t all fizzy drinks and fried potatoes in the land of the King. Something is amiss – at least in Success Story – a time-management game which pits you against customer’s demands, time, and physical resources. Part comic book, part match-up game, Success Story is a good romp through the land of grease and goodies. Your role, as illustrated in the game’s cute comic-book style story-line, is to replace failing food robots which have broken down in a precise corridor throughout the city. Of course, you must also turn a profit. Between stages, you will discover tidbits of the story-line which will (spoiler alert!) reveal an over-arching plot complete with arch-villains and goodly melodrama. Don’t care for the story? No matter, just tap the screen a few times and you are done with it. But, G5 didnt squander their resources creating a sub-par story. Despite its dark undertones, it is a fun read even for the squeamish. You cannot play your iTunes library through the game, but that is no big loss: Success Story has a pretty good background music track which reminds me of several bigger-than-life movies like Rocky, and Jurassic Park. Success Story is played by tapping the hell out of your screen. Your mission — and you will choose it — is to serve customers’ orders, while not wasting too much time, or resources. You will complete orders by tapping their component parts as they become available at your work station, but you must follow a specific build order. For example, an item of meat must be placed before cheese, lettuce, onion, etc.. If you bungle the order, the sandwich will become useless and you will have to remove items until you can properly make the order. Each part has a time limit before it is thrown out and consequently, each item which is thrown out costs money, time, and the patience of customers. At first, this is a great game formula since it is straight-forward, but after a dozen or so levels, you will start to realise its problems. Success Story is about your failure rather than success. The touch screen works well, but it is too hard to differentiate between orders, press the right combination of items, and sometimes, to successfully suss out the order in which a sandwich is made. If you can do it, though, you will sustain a high profit margin and maybe even receive nice phat tip from your customers. Still, you have to accumulate a tonne of tips before you can do anything fancy. In Success Story, most power-ups exist for many reasons beside making the game easier to play; some, like extra menu items help with customer satisfaction, but increase the difficulty of orders. Power-ups appear every so often and, unfortunately, are not user-selectable. When one is ready, it will be defaulted to you rather than selectable. This strategy works for Success Story because it is crammed full of frantic gameplay, but in a slower-paced game, might detract from the fun. The game never loses its sense of humour. Each customer comes alone, but chooses the most gluttonous pile of food imaginable: three sandwhiches, at least one drink, a dessert, combo items. But, you wont have time to laugh at the humorous hyperboly because you will be frantically digging into the game in order to finish a level. In fact, it is almost impossible to keep your eyes on orders, foot-timers, wasted items, tips, etc., simply because the game’s pace is faaaaaaaaaaaaast. This may appeal to the hardcore time manager, or to those like me, who know they will lose anyway, but to the unseasoned gamer looking for a cute and cheap way to enjoy their touch-screen, it may be overwhelming. The tutorial does very little to help you understand how hard this game is, but it works to familiarise you with controls, button placement, and basic customer demands. Fortunately, level design is similar from stage to stage, so you won’t lose your place in the heat of this burger battle. At the same time, it can become a monotonous affair as there are many levels in Success Story, each of which is nearly a clone of the last. And, if I were to nitpick (and I will), I would mention that its menu system is oddly populated with tiny buttons which obviously are the relics of a mouse-driven original. Overall, G5 have hit upon a fantastic formula: fast paced, cute, colourful, and steadily rising in difficulty, Success Story is a great buy at nearly a dollar. None of my time has been wasted playing this rather addictive game, but, I dont have the drive to try and beat it - no person should have to suffer such a long tribulation of personal failures. Success Story is not for the weak. It is a hard game, made harder by the tiny icons which nearly invisibly map out customers orders and by the games very wide margin for error. But, despite my criticisms, Success Story is fun. The best part of course is its incredible price (which expires today) of 99 cents. After today, it will rise again to 2.99$, a factor which will ultimately judge Success Storys own success. Despite being a fun game with a cute, but dark (not really) story line, Success Story is hampered by its difficulty level which is induced not so much by an insane pace, but by the insanely small margin for success. It could be a nearly perfect game, but it falls short in a few areas.

Suckered

Not feeling this game

Fun TM Game!

Mini games are the best!!!

Success Story Is A SUCCESS!

I love this game it is so much fun!

Wow!

I played the free version and loved it so I got the full version and I love it too. The only thing wrong with it is that u cant play iPod music so plz update that!

So much fun but hard!!!

Okay, this app is so much fun and mi iPhone 3GS will never be the same but this app is hard!!! Please make it easier. I TOTALLY RECCOMEND THIS APP "Success Story" turly is a success story!

Humm

I really like this game but it really torks me off that I had been trying FOREVER to buy it (when it was 99 cents) and it would never work. Then of course it gets raised to 1.99 and then it works. How rude

  • send link to app